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Age of wonders 3 specialization guide
Age of wonders 3 specialization guide








age of wonders 3 specialization guide

Use him as a meatshield when needed, but keep him away from the elements, as like the Reapers and Stalkers, he doesn't last long against them. Overall, very solid summon, and at 80 mana, a pop, fairly affordable. He can also shock his opponents which will up all shock damage they take. His stats are mediocre at best, but due to being incorporeal, he is difficult to kill without elemental damage. This ghastly fellow serves as the tank of your army. Depending on your race, you might prefer to use the racial support instead (Storm Sisters come to mind) instead of him, since ALL of your supports get the perks. You can basically get by with producing nothing but them, since between stunning and teleporting, they are tough to deal with in numbers. Once you research School of Enchantment, he is able to stun at range and becomes incredibly strong. Somewhat uninspired at first, he gets some rather neat abilities as the game goes on. The only unit that is produced rather than summoned, this guy is your bread and butter. They are fairly cheap, but you shouldn't be wasting mana by sacrficing them in battle (unless needed).

age of wonders 3 specialization guide

Use them to scout your surroundings, or to supplement your early battles.

age of wonders 3 specialization guide

However, it has static shield which makes engaging it a dangerous endevor. It isn't very powerful, and drops instantly against any elemental damage (outside of shock). As a Sorcerer, you summon 5 out of your 6 units, more than any other class.










Age of wonders 3 specialization guide